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EDIT: level5
// Fairly complete set of symbol interpretations // to provide reasonable default behavior. default partial xkb_compatibility "default" { virtual_modifiers LevelFive; interpret.repeat= False; setMods.clearLocks= True; latchMods.clearLocks= True; latchMods.latchToLock= True; interpret ISO_Level5_Shift+Any { useModMapMods= level1; virtualModifier= LevelFive; action= SetMods(modifiers=LevelFive); }; interpret ISO_Level5_Shift { action= SetMods(modifiers=LevelFive); }; interpret ISO_Level5_Latch+Any { useModMapMods= level1; virtualModifier= LevelFive; action= LatchMods(modifiers=LevelFive); }; interpret ISO_Level5_Latch { action= LatchMods(modifiers=LevelFive); }; interpret ISO_Level5_Lock+Any { useModMapMods= level1; virtualModifier= LevelFive; action= LockMods(modifiers=LevelFive); }; interpret ISO_Level5_Lock { action= LockMods(modifiers=LevelFive); }; }; partial xkb_compatibility "level5_lock" { // This defines a Level5-Lock using the NumLock real modifier // in order to create arbitrary level-behaviour, which would // not be possible with the virtual modifier. // See also: types/level5 : EIGHT_LEVEL_LEVEL_FIVE_LOCK // See also: symbols/level5(lock) virtual_modifiers NumLock; interpret ISO_Level5_Lock { action = LockMods(modifiers = NumLock); }; };